Art
Senior game action designer
Job responsibilities:
1. Proficient in software MAYA, proficient in realistic character binding (muscle linkage, realistic facial expression, structural modification), understand and apply the required expression scripts in binding;
2. Responsible for redirection, controller, animation optimization and baking of animation assets captured by MAYA.
3. Responsible for the design and production of character skills and scene display shots in the engine.
Job Requirements:
1. proficient in MAYA character binding, character animation, camera animation work and plug-in modules.
2. Strong production ability for character animation and realistic style.
3. Experience in the production of animation assets related to character expressions, character skills and scene display lens design.
Bind TA
Job responsibilities:
1. proficient in software MAYA, UE5, MAX, proficient in realistic style mecha binding (body extrusion and stretching, rigid joint and component linkage), proficient in realistic character binding (muscle linkage, realistic facial expression), understand and apply the expression script required in binding;
Provide effective binding schemes for special models.
2. Provide technical support for binding of various game models;
3. Developed binding tools, scripts and plug-ins for the project, wrote clear documents, tested tools, and improved departmental efficiency;
4. Participate in the formulation and optimization of the production plan, make "effect tools" according to the production needs, help the binding department solve the technical problems in the work, and provide solutions.
Job requirements:
1. proficient in game animation skin binding, proficient in MAYA, MAX binding modules;
2. can make fantasy creatures, large bosses, facial expressions and other advanced binding;
3. familiar with UE5 engine binding requirements, Metahuman, ControlRig technical experience is preferred;
4. Experience in large game projects is a plus.
Please submit your recent works, thank you
Game UE Designer
Job responsibilities:
1. Responsible for the overall UI/UE control and design of the game, formulated interaction rules, and conducted UI/UE prototype design according to the specific needs of the project;
2. Able to deeply understand the setting and purpose of the planning requirements document, and provide the best interactive experience and visual design scheme;
3. Interface with art and programs, use UE5 to connect interface resources and fine-tune details to ensure that the final effect is consistent with visual design and interactive guidance;
4. Responsible for resource management, formulating resource management norms to ensure resource classification, packaging and optimization;
5. Continuously optimize the usability of in-game interaction to improve interactive experience;
Job Requirements :
1. 3 years of UE art work experience, good art professional ability and aesthetic ability, familiar with UE production process;
2. Proficient in Axure, Figma, Sketch, Photoshop and other related software, able to output animation prototype is preferred;
3. Familiar with relevant theories of interaction design, master functional process analysis, interaction prototype design and other design methods;
4. Love games and design, high initiative, good at external communication, sense of responsibility and teamwork.